Devlog
- July 21, 2026 by Indrome#audio, #sfx, #update, #crash, #crash fix, #npc, #character, #dialogue, #portaits, #interaction, #splash screen, #demo, #end screenChanges & fixes: moved versioning numbers to a three-part structure (Linux uses 3 and Windows/GX.games use 4 numbers, so I went with 3) fixed immediate feedback UI not sending payloads and sending bla... Continue reading

- July 05, 2026 by Indrome#audio, #sfx, #music, #update, #crash fix, #fix, #boss, #fight, #boss fight, #sound, #effects, #darkness, #visuals, #improvementsChanges: added barrier restricting playable area to 1/4 room size (for prototype) improved darkness damage visuals white vignette flashing on screen borders growing shade following the player fog effe... Continue reading
- June 16, 2026 by Indrome#balancing, #tutorial, #drag, #speed, #update, #tweakBalancing: changed how the player's speed is reduced from dragging corpses no speed reduction for 0-2 corpses speed is reduced down to 0.7/0.4 at 3/4 corpses (previous: 0.6 at any amount) speed reduct... Continue reading

- June 13, 2026 by Indrome#fix, #crash, #update, #progression, #bugfixManaged to track down and fix the progression event crashes. That's what I get for trusting in string-based keys.😅... Continue reading
