Pyrebound gx.games 0.0.2.1
Pyrebound » Devlog
Balancing:
- changed how the player's speed is reduced from dragging corpses
- no speed reduction for 0-2 corpses
- speed is reduced down to 0.7/0.4 at 3/4 corpses (previous: 0.6 at any amount)
- speed reduction does not apply immediately but ramps up over ~2 seconds
- raised maximum amount of corpses that can be tethered at the same time to 4
- tether UI (semi-transparent chain) now shows 4 elements and flashes red while attempting to tether corpses past the maximum of 4
- increased revive delay to 6 seconds (from 5)
- increased revive duration to 4 seconds (from 2.5)
Tutorial:
- the tutorial corpse's first revive now happens at the end of the dialogue explaining it (prevents players having to concentrate on two things at once)
Get Pyrebound
Pyrebound
Burn the Undead on magic Pyres to push back a living Darkness and rekindle the world.
| Status | Prototype |
| Author | Indrome |
| Genre | Adventure, Survival |
| Tags | 2D, Atmospheric, Experimental, Fantasy, GameMaker, Pixel Art, Singleplayer, Top Down Adventure |
| Languages | English |
| Accessibility | Color-blind friendly, Interactive tutorial |
More posts
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- Pyrebound gx.games 0.0.2.090 days ago

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