Ghost In The Shield
(Entry for Pirate Software Game Jam 16 "You Are The Weapon")
Ey there ya pile o' battered, dented shite metal! Lest you forgot: I am Sir Tumbleweed - Knight of the Order o'Saint Jack'n'Johnnie belch And YOU are ta obey me. Why else have we locked a ghost in the shield, eh? See them demonnic basterds over there? Lets w-w-whack'em good. Lemme just grab dis bottle roight 'ere. You got this. hic
Don't mess with fate - Mess with shield!
In this single-screen, single-input challenge, survival isn’t about swinging a sword - it’s about precision and control.
Sir Tumbleweed moves on his own, drunk as a lark's ass, while you maneuver his trusty defense: THE shield.
Deflect incoming demons, anticipate their vicious rebounds, and position the knight's bulwark for the drunken charge.
A single input: MOUSE MOVES THE SHIELD - the closer you stay to the knight, the faster it moves
__________________________
Music by: LobsangKarma https://pixabay.com/users/lobsangkarma-40635205/
Status | Prototype |
Platforms | HTML5 |
Authors | Indrome, VicarPaarl, Glitzerpixel, Meyuii, Fiercon |
Genre | Action |
Made with | GameMaker |
Tags | 2D, Fantasy, GameMaker, Pixel Art, Short, Singleplayer, Survivor-like |
Download
Development log
- Final Gamejam Version86 days ago
Comments
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This game is simultaneously rage inducing and super fun.
I really like the touch of the knight burping every once in a while, and the gameplay itself is really interesting and fun, especially when you get the temporary power up after killing a certain number of enemies.
I do feel that the speed of the regular shield can be a bit tough, since I ran into situations where I had enemies approaching me from opposite sides, and the regular shield was just way too slow to protect me.
The music is fitting whilst also making the situation feel funnier, and the sound effects are satisfying! Farthest I made in the game was wave 10, with 109 kills and 171 bonks. The game can make you rage, but it also works really well and I personally had a lot of fun with it. I really liked it!
Cool game! The use of single input keeps the game simple, but that sure doesn't make it easy. The idea of protecting the thing that's moving is really cool and unique. You're not in control, you have to protect the idiot that is. Really fun and quite difficult. What is the highest score you or your team has gotten?
Our team's record is 177 bonks and 109 kills. :D
You are right, though. I've read that "difficulty" comment a couple times now. It's definitely missing a few mitigating mechanics.