Pyrebound 0.2.5 (patch 5)
Pyrebound » Devlog
Pyrebound 0.2.5 gets its fifth patch, with another round of fixes and improvements to Pyres and the Crone of Blades encounter.
Changes & fixes
- fixed Crone boss health bar not resetting correctly on subsequent attempts
- fixed Crone phase 1 music not restarting correctly
- fixed a Linux-specific crash involving HALO Pyre Embers (the floating globes)
- improved Crone blade collision shapes
- added scattered Crone blades to the entire level (to tease the eventual boss encounter)
- updated build & upload tooling
Pyres
- Pyres now show a subtle circle covering roughly 95% of their light radius.
- this should make positioning and range easier to judge
- it might be cluttering the screen at this point but I can address that with an existing system to draw unified shapes that I just need to apply to this situation and test thoroughly for performanec
- Pyres now apply an always-active debuff within their range, reducing enemy movement and causing them to receive more damage
Crone of Blades arena
The Crone arena has received another pass.
- added a new path-based arena boundary system that now prevents the player from leaving the arena (with visual representation)
- improved cleanup when either the player or Crone dies
- starting the Crone intro now disables existing corpse-pile collisions so the player can no longer get stuck on them during the auto-pathing
Get Pyrebound
Pyrebound
Burn the Undead on magic Pyres to push back a living Darkness and rekindle the world.
| Status | Prototype |
| Author | Indrome |
| Genre | Adventure, Survival |
| Tags | 2D, Atmospheric, Experimental, Fantasy, GameMaker, Pixel Art, Singleplayer, Top Down Adventure |
| Languages | English |
| Accessibility | Color-blind friendly, Interactive tutorial |
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